This is closer to the original design:
* 6px between inputs
* 6px vertical padding on condensed rows
* 12px vertical padding on relaxed rows
Note that 'relaxed' rows are now smaller than the regular rows, which was not the original intention. But we haven't got spare time to do a broader review of table styles right now.
It looks like we have a new race condition that may only be a problem in
specs. If you trigger one report, it displays via websockets and then
you trigger the next report, there may still be some Javascript active
that displays the first report while the second one is loading. I'm not
sure if users would navigate that fast though.
To minimise the problem, I adjusted the polling to leave more room for
the default websockets response.
This also resolves a race condition scenario. Even if the report gets
rendered via websockets before the controller response is rendered then
the fallback script loads the report again. It's not the most beautiful
but probably okay until we replace websockts altogether.
I'm leaving websockets in at the moment because it can render the report
much quicker than polling can.
The helpers are more convenient but also allow us to add options like
smooth scrolling. I thought that looked nicer and is less confusing.
Please note that the `scroll_into_view` helper uses the `targets`
attribute instead of `target`. That attribute needs CSS selectors with a
leading `#` for ids.
I'm adding TurboPower for the scroll_into_view action. It adds all the
nice CableReady actions to Turbo Streams.
Note that I omitted `block: "start"` because that option is the default
in Javascript. And the generic `action` method doesn't support
parameters like this anyway. I'll work on that in the next commit.
I also re-introduced a race condition by rendering the "loading"
indicator after triggering the report rendering job. I'm planning to
resolve that later.
We still depend on it as long as we set it as image processor but now we
can switch to another image processor without changing the code around
error handling.
We now rescue from unknown errors during image processing which should
make the app more robust.